Convert GIF to SVG
A GIF has at most 256 indexed colours, so the palette work is half done before the trace starts. What is left is dithering, and dithering needs handling.
- Entrada
- GIF
- Salida
- SVG
- Motor
- WASM, en tu pestaña
- Precio
- Vista previa gratis
Suelta una imagen aquí, o pega
Tu imagen nunca se sube. Se traza en esta pestaña.Abrir el convertidor completo
Preajuste
- 01Logo — definido para esta página16 colores
- 02Dibujo linealBlanco y negro
- 03Foto64 colores
- 04Bordado8 colores · Recorte
- 05Vinilo4 colores · Recorte
- 06LáserBlanco y negro · Polígono
- Salida · SVG · PDF · EPS · DXF
- Vista previa gratis · descarga con Pro 9,00 € / mes
- Tu archivo se queda en esta pestaña
Por qué vectortrace
- Ficha 1 / 3
En el navegador y privado
El motor es WebAssembly ejecutándose en un worker en tu propio equipo. Tu imagen nunca se sube, así que no hay nada que filtrar, nada que borrar y nada que dar por hecho.
- Ficha 2 / 3
Trazados editables, no un envoltorio
El motor agrupa la imagen en regiones de color, toma el límite entre ellas y ajusta curvas sobre él. Lo que sale es geometría real — un relleno por región, cada nodo tuyo para mover — producida en la pestaña y nunca en un servidor.
- Ficha 3 / 3
Formatos que usan imprenta y producción
SVG y PDF para artes finales; EPS y DXF para plotters de corte, grabadoras y software de bordado. Archivos reales, que se abren en Illustrator, Inkscape y LibreCAD — no un SVG con un JPEG dentro.
Datos del formato
| Datos del formato | GIF · entrada | SVG · salida |
|---|---|---|
| Tipo | Raster. Indexed colour, optionally animated. | Vector. Paths described in XML. |
| Escalado | Pixelates past its native size, and the dithering becomes visible. | Sharp at any size. |
| Color | A palette of at most 256 colours. Transparency is one palette index. | One solid fill per path, in a palette you can edit by hand. |
| Editable en | Photoshop, GIMP, any browser. | Illustrator, Inkscape, Figma, Affinity Designer, a text editor. |
| Uso típico | Older web graphics, simple animations, forum artwork. | Web, icons, print artwork, the input to a cutter workflow. |
Vale la pena saber
GIF stores an index per pixel into a palette of at most 256 entries. For a flat mark that is a gift: the colour regions are already discrete, and a small palette in the preset merges the near-duplicates that the encoder added.
Dithering is the catch. When a GIF was made from a photograph or a gradient, the encoder scattered two palette colours in a checkerboard to fake a third. A tracer sees that checkerboard as thousands of tiny regions. Raise the speckle filter and drop the colour count and the dither collapses back into flat areas.
Transparency in GIF is a single fully transparent palette index — there is no partial alpha — so edges of a transparent GIF are hard, not feathered. That traces cleanly, but it also means the original had visible stair-stepping that the trace will follow.
Cómo funciona
Drop the GIF
Drop or paste the .gif file. The first frame is decoded and traced.
Collapse the dithering
Lower the colour count until the checkerboard becomes flat areas, then raise the speckle filter to drop what is left.
Export the SVG
Expect hard edges: GIF transparency is one index, not an alpha channel, so the source had no feathering to recover.
Benchmark
Medido, no publicitado. El corpus, el método y todas las cifras que produjo la ejecución se publican por completo.
Metodología → /benchmarks- boundary error, p95
- 0.09 px
- region-count error
- 0.000
- node-count ratio
- 1.00×
Preguntas
- 01What happens to an animated GIF?
- The first frame is traced. An SVG that animates would need a path set per frame and a timeline, which is a different job; export the frame you want as a PNG and trace that if it is not the first.
- 02Why does my traced GIF have a checkerboard of tiny shapes?
- That is dithering being traced accurately. Lower the colour count so the two dithered colours merge, and raise the speckle filter so the leftover single-pixel regions are dropped.
- 03Is the GIF uploaded anywhere?
- No. The tracer is WebAssembly running in a Web Worker in this tab, so the pixels stay on your machine. There is no upload step, which is also why it keeps working with the network off.
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