Free preview · no upload

Convert an image to SVG

Whatever you were handed — PNG, JPG, WebP, BMP or GIF — drop it here. The browser decodes it and the worker traces it into editable SVG paths.

Input
Image
Output
SVG
Engine
WASM, in your tab
Price
Free preview
Job ticketImage → SVG · Preset: Logo

Drop an image here, or paste

SVGPDF

Your image is never uploaded. It is traced in this tab.Open the full converter

Preset

  • 01Logoset for this page16 colours
  • 02Line artBlack & white
  • 03Photo64 colours
  • 04Embroidery8 colours · Cutout
  • 05Vinyl4 colours · Cutout
  • 06LaserBlack & white · Polygon
01

Why vectortrace

3 claims · fixed order
02

Format facts

Image in · SVG out
Format factsImage · inSVG · out
KindRaster. Any of PNG, JPG, WebP, BMP or GIF.Vector. Paths described in XML.
ScalingEvery raster format blurs or pixelates past its native size.Sharp at any size.
ColourWhatever the source carries; the tracer reads the decoded pixels.One solid fill per path, in a palette you can edit by hand.
Editable inPhotoshop, GIMP, Affinity Photo.Illustrator, Inkscape, Figma, Affinity Designer, a text editor.
Typical useWhatever arrived in the brief — you rarely get to choose.Web, icons, print artwork, the input to a cutter workflow.
03

Worth knowing

The five raster formats differ in how they store pixels, not in what a tracer does with them: all five are decoded to RGBA by the browser before the worker sees anything. The practical difference is the noise each format adds. PNG, BMP and lossless WebP add none. JPG and lossy WebP add ringing near edges. GIF adds dithering.

That is why the controls that matter are the same everywhere: the palette size decides how many fills the result has, and the speckle filter decides how small a region has to be before it is not worth keeping. Presets are just sensible starting values for those two.

If you know what you are holding, the format-specific pages carry the specific advice — PNG for alpha, JPG for artefacts, BMP for scans, GIF for dithering.

04

How it works

3 steps
  1. Drop any raster image

    PNG, JPG, WebP, BMP or GIF. The browser decodes it; the worker traces the decoded pixels.

  2. Choose a preset

    Logo for a flat mark, line art for a drawing or scan, photo for a photograph. The readouts tell you what changed.

  3. Export

    SVG and PDF today; EPS and DXF as those exporters land.

05

Benchmark

No claim without a number, a date and a version.
smoke (30 fixtures) · 2026-08-27 · 0.2.0

Measured, not marketed. The corpus, the method and every figure the run produced are published in full.

Methodology/benchmarks
boundary error, p95
0.39 px
region-count error
0.113
node-count ratio
6.35×
06

Questions

3 questions
01Which image formats can I convert to SVG?
PNG, JPG and JPEG, WebP, BMP and GIF. Decoding is done by the browser, so the accepted list is the browser image list rather than something we implement separately.
02What is the largest image I can trace?
In the browser, whatever your machine has memory for — tracing is local, so there is no server-side ceiling. The public API applies its own documented limits because that runs on our hardware.
03Is the image uploaded?
No. The tracer is WebAssembly running in a Web Worker in this tab, so the pixels stay on your machine. There is no upload step, which is also why it keeps working with the network off.
07

Related

7 links